Setting Up an SDL3 Mac App in XCode 16
Guide for setting up SDL3 framework in XCode 16 on MacOS, navigating code signing issues when creating a Mac app project.
Engineer at Google. Author of 'Crafting Interpreters' and 'Game Programming Patterns'.
https://journal.stuffwithstuff.comGuide for setting up SDL3 framework in XCode 16 on MacOS, navigating code signing issues when creating a Mac app project.
Software developer argues knitting/fiber arts are great hobbies for programmers, challenging gender stereotypes about the craft.
Developer working on a hobby scripting language needs to add a module system with public/private access control after delaying it for years.
Go doesn't technically have subtyping, but its interface system behaves similarly, creating a nuanced middle ground.
Explores how to design a statically typed language that handles optional data and different data types in a simple, familiar way.